

Switching over to a more timing-based mechanism for your ground strokes - with Top Spin 4 (the crown jewel of last generation’s tennis simulations) mentioned by Clement Nicolin as a point of reference for Tennis World Tour 2-the expectation would be that there would be more skill and consistency required to keep your opponent on their heels. At the same time, it does seem like some folks will have to train themselves up, which may actually excite some of them. That being said, obviously if the tutorials and such had been accessible this most likely would have been smoothed out, so the end consumer should not have as many growing pains as I did. So there’s clearly not enough of a delineation between these current difficulties to even so much as tell them apart. In fact, at one point I cobbled enough points together to finally win a game and thought I might be ready to try a slightly harder difficulty - only to realize that I was already at normal difficulty unbeknownst to me. The same goes for your opponent, who you’d think would be more likely to make unforced errors or have trouble getting to balls on such a low difficulty, but instead they were still able to unleash almost as many of those brilliant returns down the line as they are on harder difficulties. This is the part where I say that I’m by no means the greatest gamer in the world or anything, and consider myself to be in fact almost perfectly average, but I do recall having no problems beating the CPU in Tennis World Tour on the default difficulty.īut even on the lowest difficulty, where you’d expect the new timing mechanic would be at its most forgiving and that the majority of shots would result in either “Good” or “Perfect” feedback no matter what, hitting accurate shots did not feel all that much easier.

After getting beat soundly on normal difficulty several times without my opponent so much as breaking a sweat, I decided to turn the difficulty setting all the way down to very easy - the lowest setting - and still found my opponent regularly crushing winners that I had no way to reach. Suffice to say, I found the game to be difficult and frustrating a times.
Tennis world tour 2 players trial#
This made it harder to evaluate the game at times because a lot of time was spent trying to figure out how certain things worked through trial and error. Tennis World Tour 2 does have an in-game tutorial, it just wasn’t made available for people like myself to use in this preview build. Here are some of my thoughts on where the game shows potential and where it could really use some improvement.
Tennis world tour 2 players Pc#
So how does Tennis World Tour 2 differentiate itself while having that same company working on it? I recently had the chance to attend a brief virtual event with Clement Nicolin from publisher Nacon (formerly BigBen Interactive SA) and spend some time with a PC preview build of the game. The first thing worth mentioning is that it’s been made by Big Ant Studios, the very same developer that worked on what has to be considered Tennis World Tour 2‘s biggest direct competition, AO Tennis 2.

Now, over two years later, we will get a sequel to that title in September on PS4, Xbox One and PC, and then a month later on Nintendo Switch. The original game was released in a barely-finished state back in 2018 and, despite some patches to try and save it from its messy origins, it remained barely playable online and was a disappointment for a community desperate for someone to make the next great tennis video game. You appreciate the guts of what’s here, but this is still clearly a work in progress.

As you get closer, you see it wind up with great form and rip a shot with high velocity - only that shot is nowhere close to being in. It moves gracefully around the court, and it just looks like an athlete. It looks great with sweatbands and fresh new athletic gear. In a way, it’s that mysterious player you see from afar on the tennis court. Tennis World Tour 2 is in an interesting spot right now.
